Deals 25%* more damage to the first Enemy hit.Upon completion of a Duty, the party is granted a Benison for the rest of the mission. Upon entering a Mission, the Lady of the Lake grants 2 random Duties for the Grail Knight and his party to complete.Gameplay with Bardin is actually designed to have a viewpoint shorter than all other characters.Of course, what Bardin considers a fair price may be very different to the shopkeeper, but the Dwarf's skills of negotiating – shouting very loudly until he gets his way – are formidable. The Ranger was on his way to purchase this tome, after having negotiated a fair price. According to the rumour-smith he paid honest Dwarf gold to, the book’s page are covered in faded runes written in an long-disused version of the Klinkarhun, and could very well be the key to understanding the map to the lost hold. It was said a shop of antiquities on the edge of the Marktplaz held a large Dwarfish tome. He now journeyed to Ubersreik, as word had reached him from the large Dwarf community there. Upon return, Bardin made several attempts to find funding and clan-backing for an exploration party but found he was refused, laughed, and scorned at from every Hold in the Grey Mountains, a humiliating fact which only steadied his resolve in the matter. The map was of limited use though, as half the map keys and riddlespeak was in an unfamiliar variant of Klinkarhun. What excited him so was the map’s destination, that of Karak Zorn – the infamous lost hold of the Dwarfs that lay hidden somewhere along the Worlds Edge Mountains in the Southlands. Bardin put the parts together and discovered, to his quickening heart, that he had an ancient map. Within the backpack of one of the Dwarf dead was another torn piece of the same parchment. In its clawed, skeletal hands was a small tattered piece of parchment, the Dwarven letters of the Klinkarhun inscribed on it. Next to the Dwarf bodies was a mound of long-dead rats and the unmistakable corpse of a Ratman. Further in, the Ranger came across something of interest, four Dwarf bodies clothed in now-rotten rags, but rags that may once have suggested a lengthy journey was imminent. The mine itself was much as he expected – long since exhausted of any precious ore. Without a moment’s thought Goreksson entered, only pausing to bring out his trusty axe. The mine entrance must have been hidden until recently, perhaps revealed by a rock slide. The mine was clearly Dwarf in origin but, having spent countless decades ranging across the Grey Mountains, it was not one Bardin was familiar with. It was on one such expedition that Bardin came across an abandoned mine entrance. Rangers rove far and wide, always on the lookout for enemy activity. ↑ : Dev Blog 3 - Careers and Bardin Gorekssonīardin is a Ranger of the Grey Mountains, keeping the holds of Karak Ziflin and Karak Norn safe from overground attacks.Yet he stays true to his spirit, fighting the good fight as a hero whose deeds do his ancestors proud! A bulwark of comradeliness and good cheer, Bardin became the glue binding our unlikely band of heroes.ĭriven by his search for the lost dwarfen hold of Karak Zorn, Bardin has been somewhat side-tracked by the ceaseless Skaven interference. After the events of Vermintide, Bardin continues to accompany the rest of the heroes while still searching for the lost Dwarven hold.īased on which Career the player chooses in-game, he is seen as a Ranger Veteran, honing his existing Ranger skills, an Ironbreaker, skilled in underground fighting, a Slayer, who has sworn an oath to only die during combat with a great foe, or an Outcast Engineer, armed with an array of experimental weaponry.īardin Goreksson introduced himself to the world as an unstoppable avalanche on the battlefield, an ale-swigging hurricane at the inn, and a steadfast friend by the campfire. Once the victory is assured, he will be the first back to the pub, roaring and laughing at the top of his lungs in a manner of which only a dwarf is capable.īardin arrived in Ubersreik as part of his journey to discover the lost hold of Karak Zorn.
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Gregarious, prideful and not afraid to offend, Bardin is frequently seen charging into the thick of battle, axe or hammer in full swing and leaving a trail of Skaven corpses behind him. He may be the shortest in the group of heroes, but the Dwarf Ranger Bardin Goreksson certainly makes up for it in ferocity, determination and spirit. In official media, he is usually seen with a large beard, wielding a Hammer and occasionally a Shield.
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Bardin Goreksson is a Dawi, and one of the five playable Heroes in Vermintide 2.